Saturday, August 12, 2017

Streets of Rogue Review: Grand Theft Gorilla (PC) (Early Access Version Alpha 31)

(Originally created 6-30-17)

    What would it take for you to go into rebellion against your government?


    For the people in Streets of Rogue, a game developed by Matt Dabrowski for tinyBuild, the answer is, apparently, “not much.” All the new Mayor had to do to get an underground rebellion seeking his blood was to raise taxes, ban chicken nuggets because of his allergies, and confiscate all the booze so he could hold a terrible party. Although to be fair, that last one is totally worthy of capital punishment. That’s not to say the rest of the town is perfect. The factories are an OSHA nightmare, the police force is highly corrupt, and the park is filled with cannibalistic hillbillies. As the newest member of the Resistance, it’s up to you, who or whatever you are, to make your way through this crazy city and take out the Mayor, causing a great deal of property damage all the while.

    The main part of the gameplay takes place in a procedurally generated city, with three levels per zone, for a total of nine as of the current build. Each stage gives you two or three missions that must be completed before you can enter an elevator to the next floor. These missions include such tasks like neutralizing people, lethally or otherwise, freeing slaves, or retrieving an item from a person or container. The missions don’t have to end in success, but completing them give you items ranging from guns to weird gadgets and drugs, including a pill that lets you live out your dreams of impersonating the DC character Apache Chieftain by turning into a square-cube law defying giant. The game has a similar feeling to the Grand Theft Auto games combined with Deus Ex due to the open stages plus the ability to solve problems in a variety of ways.
Such as burning down a hedge maze instead of solving it.
    One of the main draws of the game is the large variety of characters available, each offering unique abilities and playstyles. You have some basic archetypes such as the slum dweller, who starts out weak but gets more experience and can gain stat points when leveling up, the soldier, who starts with military equipment and the ability to regenerate at low health, and the hacker, a personal favorite of mine who can hack electronics from a distance to cause a variety of effects, like making refrigerators run forward at high speeds because puns. There are also some more unique characters that offer unique challenges and abilities. Some good examples include the finance banker, whose hard-partying lifestyle means he needs to take drugs frequently in order to avoid deadly withdrawal symptoms, a hyper-intelligent gorilla, a beefcake who can use a charged attack but can’t speak to humans or use guns, and the shapeshifter, a small naked humanoid who can possess people to gain their skills, stats, and inventory.
These gorillas have a simple and just mission: destroy anyone who still finds the Harambe meme funny.
    Between runs through the city, you have a home base area where you can prepare for your next run. The NPCs in the base provide a variety of services, which can generally be bought through chicken nuggets, which can be earned by gaining experience levels or completing optional missions offered by NPCs in the main game. The chicken nuggets you earn can be used to buy new items or traits that can be obtained in future runs, or you can buy an item to be added in your beginning inventory in your next run. There’s also the ability to add ‘mutators’ to your run, which can alter how the game works by doing things like making everyone aggressive toward you, impose a time limit for each floor, or make the game a NRA member’s dream come true by giving everybody rocket launchers. There are also plans to add a create-a-mutator feature in the future, and there’s a recently added point-based character creation system.
The 2nd Amendment has officially gone too far.
    The game is surprisingly solid for an Early Access title so far, with 94% of 1.1k reviews being positive, and I have to agree. The only thing that sticks out to me as needing improving so far is that the AI can sometimes be either too smart or too stupid. From the industrial section onward, when some buildings have conveyor belts leading into fires, it’s not uncommon to see goons stand on the belts and not care about the fact that they’re being cooked well done, although they normally will avoid traps normally while walking around. On the flip side, punching random citizens don’t annoy the cops if the fight is nearby but out of sight. But if you punch an NPC, alive or otherwise, nearby aligned NPCs who couldn’t see the action will become suspicious and run to the fight, without possibly knowing this fight is different. On a similar note cops will always go hostile if you burn down a wooden building by using a flamethrower, even if it was on the opposite side of town and the fire is just ashes now. It really makes it hard to please my inner pyromaniac if I have to fear omniscient police officers.


    So far, I’d say that Streets of Rogue is shaping up to be one of the success stories of the Early Access system. The game’s team has done a very good job so far of taking care of bugs as they show up and giving new content at a steady pace. Hopefully it can keep up this momentum as they finish working on the last two levels and the main quest. I’m looking forward to seeing the full release.

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