Saturday, December 9, 2017

Bioshock Analysis pt. 2, or: Morality in Video Games

(This entry was written for SNHU's GAM-205 class in the Fall 2017 semester.)

    Believe it or not, this will be the final blog post for this class and the final blog post before I graduate! This means that I'll be ready for the job market for anyone seeking a writer! I've actually got some ideas already for some games that would probably fit the indie market, so I'm personally leaning towards that category of game design. I'll probably be taking a bit of a break from the blog for a bit, but I'll continue with some reviews soon. Anyway, this week I'm continuing to talk about Bioshock and morality/karma systems in video games.

Sunday, December 3, 2017

Bioshock Analysis pt. 1, or: Philisophical Objectivism 101

(This entry was written for SNHU's GAM-205 class in the Fall 2017 semester.)

    It's not a common sight to see a video game take a notable political stance on an issue. It's even rarer when the game is a mainstream release that gets sold in major retailers. The game in question is Bioshock, a game released in 2007 by 2K Games. A lot has been said about the content of this game, but what may be most interesting is how it introduced players to the idea of philosophical objectivism via showing a dystopian system run by objectivism. All screens are from the remastered version because that's the version I had installed. Plus, it has Steam achievements.
From what little I grasp of Objectivism from Kingdom of Loathing, beating you up isn't unethical. You're responsible for not getting a wrench in your skull if that's important to you, buddy.