(This entry was written for SNHU's GAM-205 class in the Fall 2017 semester.)
For this week, I want to talk about 'Procedural Rhetoric' and how it's used in the game A Closed World.
A Closed World has you playing a young adult of indeterminate gender (the game asks your gender, but it changes a few minor details) who is in a deep relationship with someone else in the village in which they both live. However, the player's beloved becomes tired of the oppressive attitude the other villagers have toward their relationship and goes into the forest. According to the other villagers, it's a place of no return filled with demons and a beast that would destroy the village. Unsurprisingly, your character goes into the forest as well, seeking to find their beloved and reach the other side.