(This entry was written for SNHU's GAM-205 class in the Fall 2017 semester.)
Unfortunately, this blog post will be a little bare bones when it comes to pictures. My desktop computer, which has been with me for about six or seven years is finally dying. Until I can transfer my stuff onto my high-powered but heavy laptop, I won't really be able to access much of the stuff on my desktop, like Steam pictures. Anyway, I'm talking more about WoW this week, and mostly it's on character identity and the Bartle Test.
The Bartle Test is a online test that sorts the players of online games into four groups based on what they enjoy. These groups are achieving, exploring, socializing, and killing. When I took the test this week for class, my readout was as an EASK. This meant I enjoyed exploring the most, achieving second, and killing last. I want to apply that rating to my experience this second time with WoW:
Exploring: These people enjoy exploring the world and discovering its lore. While this was my highest ranked group in the test, I don't really feel this way with WoW. Sure, I can tell you all about what the endings in The Binding of Isaac mean or I'll go running around underground in Terraria, but the story/world is contained in those individual games. WoW has a whole backstory involving the RTS Warcraft games, books, and all sorts of other media I'd need to read to learn all about the World... of Warcraft. And when you count world events that happen in WoW, there are some things I might not experience that could give important context to the lore of the world. Some people enjoy buying multiple products to get the whole story for something, but I don't feel that way.